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<h1 style="margin-top:0px">Tutorials</h1>
<p>
<b>H</b>ere you'll find some <b>HGE</b> code examples we provided for you to start developing easier.
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<dt class=nobold><a href="tutorials_tut01.html">Tutorial 01 - Minimal HGE application</a>
<dd>Shows how to set up and run <b>HGE</b> engine. Except that does nothing :)
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<dt class=nobold><a href="tutorials_tut02.html">Tutorial 02 - Input, sound and rendering</a>
<dd>Shows how to use input and sound routines, how to set up and render<br>
quads. Creates a simple "game".
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<dt class=nobold><a href="tutorials_tut03.html">Tutorial 03 - Using helper classes</a>
<dd>Shows how to use <a href="hgesprite__main.html">hgeSprite</a>,
<a href="hgefont__main.html">hgeFont</a> and <a href="hgeparticle__main.html">hgeParticleSystem</a> helper<br>
classes. Modifies the "game" from Tutorial 02.
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<dt class=nobold><a href="tutorials_tut04.html">Tutorial 04 - Rendering to texture</a>
<dd>Shows how to use render targets. Further upgrades the "game" from<br>
Tutorials 02 and 03.
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<dt class=nobold><a href="tutorials_tut05.html">Tutorial 05 - Using distortion mesh</a>
<dd>Shows how to use <a href="hgedistort__main.html">hgeDistortionMesh</a> helper class.
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<dt class=nobold><a href="tutorials_tut06.html">Tutorial 06 - Creating menus</a>
<dd>An example of how to create highly interactive in-game menus using<br>
<a href="hgegui__main.html">hgeGUI</a> and <a href="hgeguio__main.html">hgeGUIObject</a> classes.
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<dl>
<dt class=nobold><a href="tutorials_tut07.html">Tutorial 07 - Thousand of Hares</a>
<dd>Shows <b>HGE</b> rendering power and usage of various blending modes and tinting.
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<dt class=nobold><a href="tutorials_tut08.html">Tutorial 08 - The Big Calm</a>
<dd>Shows special effects usage and complex lighting simulation.
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